//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAnimation_devirt_defines.h>
#endif

#include "FacialAnimation/EyeMovementFaceAnim.cpp"
#include "FacialAnimation/FaceAnimSequence.cpp"
#include "FacialAnimation/FaceAnimation.cpp"
#include "FacialAnimation/FaceChannelKeyCleanup.cpp"
#include "FacialAnimation/FaceChannelSmoothing.cpp"
#include "FacialAnimation/FaceEffector.cpp"
#include "FacialAnimation/FaceEffectorLibrary.cpp"
#include "FacialAnimation/FaceJoystick.cpp"
#include "FacialAnimation/FaceState.cpp"
#include "FacialAnimation/FacialInstance.cpp"
#include "FacialAnimation/FacialModel.cpp"
#include "FacialAnimation/LipSync.cpp"
#include "Skeleton.cpp"
#include "SkeletonAnim.cpp"
#include "SkeletonAnim_BlendMan.cpp"
#include "SkeletonAnim_Params.cpp"
#include "SkeletonAnim_Queue.cpp"
#include "SkeletonEffectManager.cpp"
#include "SkeletonPose.cpp"
#include "SkeletonPose_Debug.cpp"
#include "SkeletonPose_FA.cpp"
#include "SkeletonPose_Physics.cpp"
#include "SkeletonPose_Process.cpp"
#include "LMG_ComputeWeight.cpp"
#include "LMG_ExtractParameters.cpp"
#include "LMG_GetCapabilities.cpp"
#include "LMG_Parse.cpp"
#include "SDI.cpp"
#include "wavelets/CompressedData.cpp"
#include "wavelets/Compression.cpp"
#include "wavelets/DaubechiWavelet.cpp"
#include "wavelets/MeyerWavelet.cpp"
#include "wavelets/Wavelet.cpp"
#include "PoseModifier/PoseBlenderAim.cpp"
#include "PoseModifier/FeetLock.cpp"
#include "PoseModifier/PoseModifierHelper.cpp"
#include "PoseModifier/LookAt.cpp"
#include "PoseModifier/GroundAlignment.cpp"
#include "PoseModifier/LimbIk.cpp"
#include "PoseModifier/Recoil.cpp"
#include "PoseModifier/PoseBlenderLook.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAnimation_wrapper_includes.h>
#endif
